Inside Fallout, Gaming’s Most Surprising Television Success
The Fallout TV series is back to streaming services, and it's safe to say that viewers were pleasantly surprised by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the player's adventure.
There was vault-dweller Lucy, trying to act with integrity and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts challenging his organization's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season finale disclosed crucial details about the culprits behind the nuclear war that condemned a population in subterranean shelters for an extended period. It also raised plenty of questions unanswered for the second season – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.
“Going into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so now people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, even if it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators ensured real props and locations were fabricated, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s real.”
In fact, pretty much every element you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, alongside the original creators behind the video games. This shared passion for the universe is apparent in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will allow for a altered audience reaction, something the creators themselves are looking forward to witness.
“It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”